#ifndef STATE_SINGLE_H
#define STATE_SINGLE_H

#include "State.h"
#include "State_Menu.h"
#include "State_New_Game.h"
#include "State_Load_Game.h"
//#include "enums.h"

class State_Single:public State
{
private:
	char choice;
	static State_Single* init;
public:
	void Enter();
	void Execute(Game* g);
	void Exit();
	static State_Single* Instance();
	char getChoice()const {return choice;}
};

#endif